I agree that Batman AA and AC actually do provide a rather realistic cape feel. A cape doesn't look/work nearly as well if it's just a rigged piece of clothing with no physics and bends like it's glued to your character model.īatman should be an example of using physics for good capes. If they do them I really really hope they use phyiscs on them. #CLOAKS AND CAPES SKYRIM SPECIAL EDITION FULL#From full cloaks (hood up or down), to half cloaks (Comes down only to your knee's) to capes (no hood, draped around your neck going down your back). I'd love to see all kinds of cloaks/capes/tabbards (these are not all the same thing, a tabbard is cloth worn over armor usually with a heraldic symbol on it or such). Soooooooo many people wanted them in Skyrim, with proper cloth physics (which can be done easily in this day and age, see Batman: AA/AC) yet we didn't even get them there.Ĭloaks/Capes/Tabbards were a VERY common clothing item throughout history, a staple clothing item in many great literary works, movies, etc yet in games they just get ignored or get halfway done. I'm still amazed at how many games simply ignore cloaks/capes/tabbards or don't fully do them justice. #CLOAKS AND CAPES SKYRIM SPECIAL EDITION PS4#This is an argument towards increasing immersion, please consider it! )ģ) White Knight Chronicles International Edition - PS3 - 525+ hoursĤ) Hyperdimension Neptunia - PS3 - 80+ hoursĥ) Final Fantasy XIII-2 - PS3 - 200+ hoursħ) Hyperdimension Neptunia mk2 - PS3 - 152+ hoursĨ.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)ġ1) Star Ocean: The Last Hope International - PS3 - 750+ hoursġ2) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hoursġ7) Project CARS Game of the Year Edition - PS4 - 120+ hoursġ9) Hyperdimension Neptunia Victory - PS3 - 238+ hoursĢ0) Final Fantasy Type-0 - PS4 - 58+ hoursĢ4) Megadimension Neptunia VII - PS4 - 160 hours I don't feel like they should have such functionality, but the look of them needs to be right. Here is a good example, concept art from Thief:Ĭloaks or capes should also be available for all classes, think Lord of the Rings, adventurers usually have those elven cloaks on, which protects them from weather and they can wrap themselves when cold, or hide them in certain situations. Think Raistlin Majere from the DragonLance series, he is always hooded and wrapped in his cloak, which gives that character an ominous feel. Swords and armor should not stick through the cloak, and preferably the cloak should have a hood, covering up the face of the mage. Separate the cloak from the legs and the upper body, and make sure it is only connected at the shoulders. Meaning something like real cloth physics, or fake, as long as it looks real. In Dragon Age for instance when wearing a cloak (or whatever they call it) you feel like you are walking around in a women's dress!Īs a mage/magic user i feel it is imperative to be able to have a proper cloak, and it needs to look real. I feel that almost every RPG in recent memory have gotten this aspect completely wrong or not even tried. I have already backed Project Eternity on Kickstarter, with a $35 pledge, as i really want the soundtrack as well (here is hoping for Jeremy Soule like quality).Īnyways, i have a small request for the game.
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